Rules of the Annual Allondon Frisbee Challenge

  1. The game will be played in the river, in an area between two clear landmarks (to be decided before the game starts); the area beyond each landmark is the "end-zone" of the team playing in that direction.
  2. The object of the game is to throw the frisbee so that one of your team members catches it in your end-zone; the person that catches it must not enter the end-zone before the frisbee is thrown.
  3. The game is started (or restarted after a goal) by one team throwing the frisbee towards its end-zone from the opponents end-zone; the opposing team then has possession.
  4. A member of the opposing team may then throw the frisbee to any other member of his or her team; when holding the frisbee you may not move more than one pace in any direction.
  5. Play continues until either a goal is scored, or possession passes to the other team: this happens if a member of the other team catches the frisbee, or the frisbee touches the water (or ground).
  6. Blocking of a throw is allowed, but only at a distance from the thrower equal to his or her arm length; no physical contact is permitted.
  7. During a period of possession, one pass (only) may be made to a team member standing out of the water.
  8. Injured players are to be removed from the river before play continues; if they are not immediately revived by Alain's massage the teams will be redistributed.
  9. The referee (Roger)'s decision is final and binding in all circumstances; he may change any of the above rules at will.
Roger Forty, 19 July 1995